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Skyrim info 3.0
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Skyrim info 3.0
By Rivve
Credit to all contributing board members for collecting the information compiled here.
I will start with general info about the game and various categories, then move on to detailed listing of weapons, armor, enemies, activities etc.
Release Date: November 11th, 2011
Platforms: PC, Playstation 3, Xbox 360
Short plot: 200 years after the events of Oblivion, Skyrim is suffering from civil war and inner turmoil after the High King died. Dragons are returning and it is up to you to save the world from the doom they herald, the War-God Alduin.
You are Dragonborn, a dragon hunter anointed by the Gods to fight with dragons on equal terms.
Your character is caught on the border to Skyrim and thrown in jail, as the game begins you are being led to your execution.
SETTING
- The game takes place in the rugged landscape of Skyrim, the northern most province of Tamriel. The area contains several different environments ranging from frozen lakes, tundras, fall forests and more.
- There are nine holds in Skyrim, it is believed that these holds will fight amongst each other.
- There are five large cities and many smaller villages, towns and settlements.
- There are 150 dungeons in the game, all hand-crafted by a team of eight, as opposed to Oblivion's team of one.
- There are over 100 POI's, or points of interest.
ATTRIBUTES & LEVELING
- There are 18 skills
- There are 3 attributes
- There is a soft level cap of 50, but you can still level up after it. (It's just slower and you gain no perks)
- There are 280 perks
- You select a perk each time you level up. (up to level 50)
- Leveling up is quicker in Skyrim than it is in Oblivion
CREATURES & NPC'S
- Improved Radiant AI
- Animations and models significantly improved
- Bethesda has worked hard to make the various races more unique
- NPC's are more dynamic
- "Everything the NPC's can do, you can do!"
- Not all creatures are hostile
- There is an ecology system in place for animals
- 60,000 lines of dialogue has been recorded
COMBAT & MAGIC
- You can dual-wield any one-handed weapons, including staves and magic spells
- You perform different attacks depending on how you move your aim while hitting
- You can perform stylish finishing moves to finish off an opponent
- Archery has been changed to be more effective but slower
- There are 85 spells in the game
- Combat has been generally improved to feel more real and immersive
- You can no longer use cheap tactics to win, i.e backpedaling
- Torches can be used as weapons
- 20+ dragonshouts
CHARACTER CUSTOMIZATION
- Ten races, same as Oblivion
- Vastly improved over Oblivion
- Addition of facial hair
- Body features can be adjusted
- Facial features such as face and warpaint can be applied
- Scars can be applied
GUILDS & FACTIONS
- College of Winterhold (Mages Guild)
- The Companions (Fighters Guild)
- Thieves Guild
- The Dark Brotherhood (Assassins Guild)
- The Blades *
*unsure to what extent, the character "Esbern" is a Nord Blades member.
GENERAL GAMEPLAY
- Nord character "Esbern" is a member of the Blades and works as a mentor for you in the game, he is voiced by Swedish actor Max von Sydow.
- New engine called "Creative Engine"
- You can sprint at the cost of fatigue
- There are more voice actors this time
- There are now more things to do in the towns, such as jobs
- When engaging in conversation, the camera doesn't zoom in on the NPC's face and the game world does not freeze
- A system called Radiant Story is in the game to allow more dynamic quests and more replayability.
- 3rd Person View has been improved thanks to new animations but 1st person is still the main way to play
- Map fast travel makes a return
- Transport fast travel makes a return in the form of carriages
- The In-game HUD comes and goes when needed
- The compass from Oblivion makes a return
- Increased draw distance
- Improved graphics in general
- You can cook food for them to give better bonuses
- You can improve your weapons at a forge
- House owning makes a return
- The in-game map is in 3D
- Items in the inventory list are all 3D and can be inspected closely
- Jeremy Soule returns for the soundtrack
- Bounties do not carry over between the holds in the game, while you may be a wanted criminal in Hold A, you can still be an ignored nobody in Hold B
- Guards are no longer psychic and slightly less powerful
- Birthsign stones for Warrior, Mage and Thief, only one can be active and it grants the player 30% faster leveling in the skills that represent the sign
CONFIRMED CREATURES
Wolves
Rabbits
Foxes
Salmon
Harker
Skeevers
Mammoths
Giants
Draugr
Frost Atronachs
Frost Spiders
Ice Wraiths
Dragon Priests
Dragons (also a Frost variation is known)
Sabre-toothed cats
Horses
Dogs
Elk
LIST OF SKILLS
MAGIC
- Alteration
- Conjuration
- Destruction
- Enchanting
- Illusion
- Restoration
COMBAT
- Archery
- Block
- Heavy Armor
- Light Armor
- One-Handed
- Smithing *
- Two-Handed **
* Repair falls into this skill
** Hand-to-Hand falls into this skill
STEALTH
- Alchemy
- Mercantile
- Security
- Sneak
- Speech *
*Assumed
LIST OF MAJOR CITIES
- Markarth (http://bit.ly/iIq0px)
- Riften
- Solitude
- Whiterun (http://bit.ly/jY0Ntk)
- Windhelm
LIST OF KNOWN DRAGONSHOUTS
Teleportation
Super speed
Summon Dragon
Summon a storm
Force Push
Breathing Fire
Slow Time
[incomplete please contribute, will edit]
LIST OF CONFIRMED WEAPONS
- Imperial Sword
- Iron Arrows
- Iron Dagger
- Iron Sword
- Iron War Axe
- Long Bow
- Orcish Arrows
- Steel Battle Axe
- Steel Sword
- Woodcutter's Axe
- Elven Glass Sword
[based only on those seen as actual items in gameplay and those mentioned in previews]
LIST OF CONFIRMED APPAREL
- Apprentice Hood of Magicka
- Apprentice Robes of Conjuration
- Banded Iron Shield
- Elven Armor *
- Elven Boots
- Elven Gauntlets
- Elven Helmet
- Iron Armor *
- Iron Boots
- Iron Gauntlets
- Iron Helmet
*new name for cuirasses
[based only on actual items seen in gameplay and mentioned by previews]
LIST OF CONFIRMED FOOD
- Carrots
- Horker Meat
- Salmon Meat
- Salmon Steak (cooked Salmon Meat)
- Sweet Roll
[only based on items seen in actual gameplay]
LIST OF CONFIRMED PERKS
BLOCK
- Shield Wall (Blocking is 25% more effective) [Requires Block Skill of 20]
- Deadly Bash (Bashing does more damage) [Requires Block Skill of 20]
- Power Bash (Able to do a Power Bash) [Requires Block Skill of 30]
- Bash Disarm (Chance to disarm when power bashing with a shield) [Requires Block Skill of 50]
- Shield Charge (n/a) [Requires Block Skill of n/a]
ONE-HANDED
- n/a (Allows axes to leave a drain health effect) [Requires One-Handed Skill of n/a]
- n/a (Allows maces to ignore armor for increased damage) [Requires One-Handed Skill of n/a]
[incomplete, please contribute, will edit]
ARCHERY
- n/a (Allows you to zoom in with your bow) [Requires Archery Skill of n/a]
- n/a (Allows you to slow down time when aiming) [Requires Archery Skill of n/a]
[these are based on confirmed perks via previews and footage only]
LIST OF CONFIRMED SPELLS
- Frost
- Lightning
- Fire
- Turn Undead
- Clairvoyance
- Paralyze
[incomplete, please contribute, will edit]
LIST OF ACTIVITIES & JOBS
- Woodcutting
- Mining
- Smithing
- Cooking
LEVEL SCALING
Level scaling in Skyrim is based on the system in Fallout 3.
The number one most important thing is this, creatures do NOT scale up in terms of abilities to match YOUR level.
Meaning each Mountain Giant you encounter in Skyrim will have the same attributes regardless of your own attributes when you encounter them.
In Fallout 3, each territory in the game was assigned an encounter level that determines the level and equipment of the creatures when you discover that specific area.
This means that when you're at Lv1 and wander into a Lv5 encounter territory, you're in for a fight.
Loot is in general also scaled to the territory's encounter level, but some items were hand-placed like in The Elder Scrolls III: Morrowind.
The areas, or territories level do not remain static as you level up yourself, however, as soon as you enter an area or territory, its level will be locked and will NOT scale up in difficulty as you do.
As previously mentioned, undiscovered areas and territories will level up in difficulty, but it won't be to specifically match YOUR level.
So say when you begin the game, an area that is designated a Lv5 encounter level will become, say a Lv8 encounter level when you're at Lv15 yourself.
Something a lot of people have said they want to see is the possibility to enter an area that is absolutely WAY too difficult for you to handle, then return at a later level with better equipment and stats and just cleaning house, this scaling system allows that 100%, as when you entered that dungeon with those difficult enemies, it was locked to those, and will not change as you level up.
Those minotaurs you saw in there will remain when you return in 10 levels, and they wont have gone up in stats.
RADIANT STORY
Radiant Story is a system in Skyrim designed to make quests more dynamic and give you a more unique experience each time you play.
The system will analyze how you play to make some quests tailored to YOU. Among other things it will pick out certain places you haven't visited for the location the quest takes place in, the creatures you will fight as well as the reward.
DRAGONSHOUTS & OBTAINING THEM
Dragonshouts are a new feature in The Elder Scrolls V: Skyrim, they are a form of magic very few individuals possess.
The dragonshouts themselves aren't directly tied to your magic or magicka points, as they will have their own cool-down timers after you use them.
The dragons themselves use these, so when a dragon is breathing fire at you, he is actually performing a dragonshout.
The dragonshouts are spoken in dragon language, not English.
Obtaining dragonshouts are done by finding ancient words of power scattered around Skyrim, these words are usually located in dungeons and are protected by the boss level creature "Dragon Priest".
Each full dragonshout consists of three words but can be used with only one. You need to collect all three words in order to use their full power however. Holding the shout button down will cause your character to speak more than one word.
Finding the words isn't all though! In order for you to gain the ability to learn these dragonshouts, you need to absorb the souls of dragons. So for the player to learn a full dragonshout, he must locate the three words of it and kill no less than three dragons and absorb their souls.
** Thanks to Lyricalias for posting these in the other, unfortunately closed, thread **
VIDEOS
Skyrim Teaser:
https://www.youtube.com/watch?v=hGMOMkACtn4
Skyrim IGN Gameplay Trailer:
https://www.youtube.com/watch?v=PjqsYzBrP-M
Spike TV 6 Minute Exclusive Sneak Peak:
https://www.youtube.com/watch?v=YCdiNaF13Ug
G4TV 13 Minute Exclusive Demonstration:
http://www.g4tv.com/videos/53441/The-Elder-Scrolls-V-Skyrim-E3-Gameplay-Demo/
FREQUENTLY ASKED QUESTIONS
Guns?
No.
Multiplayer?
No.
Co-op?
No.
Playable Demo?
Unknown, very unlikely.
Vampirism?
Unknown, quite likely.
Lycanthropy?
Rumoured, unknown, likely.
Kids?
Yes, not killable.
Dismemberment?
Almost certainly no.
Essential NPC's?
Yes, but only MQ-essential, all others are replaced by family members.
Armor?
Oblivion style, armor, helmet, boots, gauntlets. Greaves possibly connected with cuirass as "armor".
Please dont post yet
Credit to all contributing board members for collecting the information compiled here.
I will start with general info about the game and various categories, then move on to detailed listing of weapons, armor, enemies, activities etc.
Release Date: November 11th, 2011
Platforms: PC, Playstation 3, Xbox 360
Short plot: 200 years after the events of Oblivion, Skyrim is suffering from civil war and inner turmoil after the High King died. Dragons are returning and it is up to you to save the world from the doom they herald, the War-God Alduin.
You are Dragonborn, a dragon hunter anointed by the Gods to fight with dragons on equal terms.
Your character is caught on the border to Skyrim and thrown in jail, as the game begins you are being led to your execution.
SETTING
- The game takes place in the rugged landscape of Skyrim, the northern most province of Tamriel. The area contains several different environments ranging from frozen lakes, tundras, fall forests and more.
- There are nine holds in Skyrim, it is believed that these holds will fight amongst each other.
- There are five large cities and many smaller villages, towns and settlements.
- There are 150 dungeons in the game, all hand-crafted by a team of eight, as opposed to Oblivion's team of one.
- There are over 100 POI's, or points of interest.
ATTRIBUTES & LEVELING
- There are 18 skills
- There are 3 attributes
- There is a soft level cap of 50, but you can still level up after it. (It's just slower and you gain no perks)
- There are 280 perks
- You select a perk each time you level up. (up to level 50)
- Leveling up is quicker in Skyrim than it is in Oblivion
CREATURES & NPC'S
- Improved Radiant AI
- Animations and models significantly improved
- Bethesda has worked hard to make the various races more unique
- NPC's are more dynamic
- "Everything the NPC's can do, you can do!"
- Not all creatures are hostile
- There is an ecology system in place for animals
- 60,000 lines of dialogue has been recorded
COMBAT & MAGIC
- You can dual-wield any one-handed weapons, including staves and magic spells
- You perform different attacks depending on how you move your aim while hitting
- You can perform stylish finishing moves to finish off an opponent
- Archery has been changed to be more effective but slower
- There are 85 spells in the game
- Combat has been generally improved to feel more real and immersive
- You can no longer use cheap tactics to win, i.e backpedaling
- Torches can be used as weapons
- 20+ dragonshouts
CHARACTER CUSTOMIZATION
- Ten races, same as Oblivion
- Vastly improved over Oblivion
- Addition of facial hair
- Body features can be adjusted
- Facial features such as face and warpaint can be applied
- Scars can be applied
GUILDS & FACTIONS
- College of Winterhold (Mages Guild)
- The Companions (Fighters Guild)
- Thieves Guild
- The Dark Brotherhood (Assassins Guild)
- The Blades *
*unsure to what extent, the character "Esbern" is a Nord Blades member.
GENERAL GAMEPLAY
- Nord character "Esbern" is a member of the Blades and works as a mentor for you in the game, he is voiced by Swedish actor Max von Sydow.
- New engine called "Creative Engine"
- You can sprint at the cost of fatigue
- There are more voice actors this time
- There are now more things to do in the towns, such as jobs
- When engaging in conversation, the camera doesn't zoom in on the NPC's face and the game world does not freeze
- A system called Radiant Story is in the game to allow more dynamic quests and more replayability.
- 3rd Person View has been improved thanks to new animations but 1st person is still the main way to play
- Map fast travel makes a return
- Transport fast travel makes a return in the form of carriages
- The In-game HUD comes and goes when needed
- The compass from Oblivion makes a return
- Increased draw distance
- Improved graphics in general
- You can cook food for them to give better bonuses
- You can improve your weapons at a forge
- House owning makes a return
- The in-game map is in 3D
- Items in the inventory list are all 3D and can be inspected closely
- Jeremy Soule returns for the soundtrack
- Bounties do not carry over between the holds in the game, while you may be a wanted criminal in Hold A, you can still be an ignored nobody in Hold B
- Guards are no longer psychic and slightly less powerful
- Birthsign stones for Warrior, Mage and Thief, only one can be active and it grants the player 30% faster leveling in the skills that represent the sign
CONFIRMED CREATURES
Wolves
Rabbits
Foxes
Salmon
Harker
Skeevers
Mammoths
Giants
Draugr
Frost Atronachs
Frost Spiders
Ice Wraiths
Dragon Priests
Dragons (also a Frost variation is known)
Sabre-toothed cats
Horses
Dogs
Elk
LIST OF SKILLS
MAGIC
- Alteration
- Conjuration
- Destruction
- Enchanting
- Illusion
- Restoration
COMBAT
- Archery
- Block
- Heavy Armor
- Light Armor
- One-Handed
- Smithing *
- Two-Handed **
* Repair falls into this skill
** Hand-to-Hand falls into this skill
STEALTH
- Alchemy
- Mercantile
- Security
- Sneak
- Speech *
*Assumed
LIST OF MAJOR CITIES
- Markarth (http://bit.ly/iIq0px)
- Riften
- Solitude
- Whiterun (http://bit.ly/jY0Ntk)
- Windhelm
LIST OF KNOWN DRAGONSHOUTS
Teleportation
Super speed
Summon Dragon
Summon a storm
Force Push
Breathing Fire
Slow Time
[incomplete please contribute, will edit]
LIST OF CONFIRMED WEAPONS
- Imperial Sword
- Iron Arrows
- Iron Dagger
- Iron Sword
- Iron War Axe
- Long Bow
- Orcish Arrows
- Steel Battle Axe
- Steel Sword
- Woodcutter's Axe
- Elven Glass Sword
[based only on those seen as actual items in gameplay and those mentioned in previews]
LIST OF CONFIRMED APPAREL
- Apprentice Hood of Magicka
- Apprentice Robes of Conjuration
- Banded Iron Shield
- Elven Armor *
- Elven Boots
- Elven Gauntlets
- Elven Helmet
- Iron Armor *
- Iron Boots
- Iron Gauntlets
- Iron Helmet
*new name for cuirasses
[based only on actual items seen in gameplay and mentioned by previews]
LIST OF CONFIRMED FOOD
- Carrots
- Horker Meat
- Salmon Meat
- Salmon Steak (cooked Salmon Meat)
- Sweet Roll
[only based on items seen in actual gameplay]
LIST OF CONFIRMED PERKS
BLOCK
- Shield Wall (Blocking is 25% more effective) [Requires Block Skill of 20]
- Deadly Bash (Bashing does more damage) [Requires Block Skill of 20]
- Power Bash (Able to do a Power Bash) [Requires Block Skill of 30]
- Bash Disarm (Chance to disarm when power bashing with a shield) [Requires Block Skill of 50]
- Shield Charge (n/a) [Requires Block Skill of n/a]
ONE-HANDED
- n/a (Allows axes to leave a drain health effect) [Requires One-Handed Skill of n/a]
- n/a (Allows maces to ignore armor for increased damage) [Requires One-Handed Skill of n/a]
[incomplete, please contribute, will edit]
ARCHERY
- n/a (Allows you to zoom in with your bow) [Requires Archery Skill of n/a]
- n/a (Allows you to slow down time when aiming) [Requires Archery Skill of n/a]
[these are based on confirmed perks via previews and footage only]
LIST OF CONFIRMED SPELLS
- Frost
- Lightning
- Fire
- Turn Undead
- Clairvoyance
- Paralyze
[incomplete, please contribute, will edit]
LIST OF ACTIVITIES & JOBS
- Woodcutting
- Mining
- Smithing
- Cooking
LEVEL SCALING
Level scaling in Skyrim is based on the system in Fallout 3.
The number one most important thing is this, creatures do NOT scale up in terms of abilities to match YOUR level.
Meaning each Mountain Giant you encounter in Skyrim will have the same attributes regardless of your own attributes when you encounter them.
In Fallout 3, each territory in the game was assigned an encounter level that determines the level and equipment of the creatures when you discover that specific area.
This means that when you're at Lv1 and wander into a Lv5 encounter territory, you're in for a fight.
Loot is in general also scaled to the territory's encounter level, but some items were hand-placed like in The Elder Scrolls III: Morrowind.
The areas, or territories level do not remain static as you level up yourself, however, as soon as you enter an area or territory, its level will be locked and will NOT scale up in difficulty as you do.
As previously mentioned, undiscovered areas and territories will level up in difficulty, but it won't be to specifically match YOUR level.
So say when you begin the game, an area that is designated a Lv5 encounter level will become, say a Lv8 encounter level when you're at Lv15 yourself.
Something a lot of people have said they want to see is the possibility to enter an area that is absolutely WAY too difficult for you to handle, then return at a later level with better equipment and stats and just cleaning house, this scaling system allows that 100%, as when you entered that dungeon with those difficult enemies, it was locked to those, and will not change as you level up.
Those minotaurs you saw in there will remain when you return in 10 levels, and they wont have gone up in stats.
RADIANT STORY
Radiant Story is a system in Skyrim designed to make quests more dynamic and give you a more unique experience each time you play.
The system will analyze how you play to make some quests tailored to YOU. Among other things it will pick out certain places you haven't visited for the location the quest takes place in, the creatures you will fight as well as the reward.
DRAGONSHOUTS & OBTAINING THEM
Dragonshouts are a new feature in The Elder Scrolls V: Skyrim, they are a form of magic very few individuals possess.
The dragonshouts themselves aren't directly tied to your magic or magicka points, as they will have their own cool-down timers after you use them.
The dragons themselves use these, so when a dragon is breathing fire at you, he is actually performing a dragonshout.
The dragonshouts are spoken in dragon language, not English.
Obtaining dragonshouts are done by finding ancient words of power scattered around Skyrim, these words are usually located in dungeons and are protected by the boss level creature "Dragon Priest".
Each full dragonshout consists of three words but can be used with only one. You need to collect all three words in order to use their full power however. Holding the shout button down will cause your character to speak more than one word.
Finding the words isn't all though! In order for you to gain the ability to learn these dragonshouts, you need to absorb the souls of dragons. So for the player to learn a full dragonshout, he must locate the three words of it and kill no less than three dragons and absorb their souls.
** Thanks to Lyricalias for posting these in the other, unfortunately closed, thread **
VIDEOS
Skyrim Teaser:
https://www.youtube.com/watch?v=hGMOMkACtn4
Skyrim IGN Gameplay Trailer:
https://www.youtube.com/watch?v=PjqsYzBrP-M
Spike TV 6 Minute Exclusive Sneak Peak:
https://www.youtube.com/watch?v=YCdiNaF13Ug
G4TV 13 Minute Exclusive Demonstration:
http://www.g4tv.com/videos/53441/The-Elder-Scrolls-V-Skyrim-E3-Gameplay-Demo/
FREQUENTLY ASKED QUESTIONS
Guns?
No.
Multiplayer?
No.
Co-op?
No.
Playable Demo?
Unknown, very unlikely.
Vampirism?
Unknown, quite likely.
Lycanthropy?
Rumoured, unknown, likely.
Kids?
Yes, not killable.
Dismemberment?
Almost certainly no.
Essential NPC's?
Yes, but only MQ-essential, all others are replaced by family members.
Armor?
Oblivion style, armor, helmet, boots, gauntlets. Greaves possibly connected with cuirass as "armor".
Please dont post yet
Last edited by newNAPOLEON on Mon 08 Aug 2011, 4:13 pm; edited 1 time in total
newNAPOLEON- Soldier
- User ID : 4
Respect : 4643
Re: Skyrim info 3.0
Yet another perk for the block skill:
Quick Reflexes
as seen here: https://i.imgur.com/Izzam.png
thnks to Capnovan
-------------------------
@rivve here's a link to more info you probably covered most of it but i hope it helps.
http://forums.bethsoft.com/index.php?/topic/1194463-skyrim-information-ii/
thnks to jackrg
-------------------------
also orcish armor is confirmed
http://4.bp.blogspot.com/_4lrm97dBqNo/TUFlfgtiZ1I/AAAAAAAAAYE/g2GtrsgTo60/s1600/artofskyrim_003_orc.jpg
thnks to amac09
-------------------------
http://www.gamespot.com/xbox360/rpg/the-elder-scrolls-v-skyrim/video/6318260/the-elder-scrolls-v-skyrim-dragon-battle-gameplay-movie
this is to the same dragon combat vid shown yesterday, but it doesnt have the narritive and you can hear the dragonborn shout during dragonshouts and hear the npc's hilarious reaction to being eaten by a dragon
plus you can hear at the end of the vid when he is absorbing he last dragons soul, it sounds like he screams "DOVAHKIIIIIIIIIIIN!!!!!!!"
plus links to 2 more vids without commentary should be on the side of that site aswell ;D
thnks to myself
-------------------------
there were at least 4 different types of draugr shown. one was just regular "draugr", a second was "restless draugr", and third was "draugr scourge". it looked like the fourth might have been called "draugr wight".
---
thnks to psyloshsr
-------------------------
there is a shout called: Whirlwind sprint, Todd himself said so in the G4 demo
thnks to kill_distroy
-------------------------
Update on game-world size
According to Ashley Chang, producer on Skyrim, there are over 500 POI's, or points of interest in the game.
Now I know what you're thinking, "What!? FIVE HUNDRED!?" but it's true!
POI's are essentially locations on the map, and were estimated to be a little over 100 before, not including main cities and dungeons.
http://www.gamespot.com/showcases/elderscrollsV?sid=6318510&overridePid=615803
Right around 3:25 into the video.
Thanks to tree_ornament for showing me this.
thnks to rivve
-------------------------
In the skill screen from the demo, all the Mage skills were grouped together, so I assume that the other archetype's skills would be grouped together as well. Assuming there are 6 skills per archetype, then we would have:
MAGE
- Illusion
- Conjuration
- Destruction
- Restoration
- Alteration
- Enchanting
WARRIOR
- Smithing
- Heavy Armor
- Block
- Two Handed
- One Handed
- Archery
THIEF
- Light Armor
- Mercantile (presumed)
- Security (presumed)
- Sneak (presumed)
- Speechcraft (presumed; only aft was visible on screen)
- Alchemy
thnks to capnovan
-------------------------
New link:
http://www.telegraph.co.uk/technology/video-games/8581427/The-Elder-Scrolls-V-Skyrim-preview.html
- There are also 28 perks to be unlocked each time you reach a new level
- You can even poison your weapon by dipping it in spiders blood after you have felled one of the giant creepy crawlies
thnks to capnovan
-------------------------
Game Studios tour
thnks to caimEnix
-------------------------
From the feeble Q&A, only three useful answers:
-No blocking while dual-wielding
-No fishing
--"How much bigger or smaller is the world of Skyrim than the world of Oblivion approximately?"
"The size of the world is roughly the same, but in terms of scale, we've adjusted how things are located in proximity to one another. It's REALLY BIG"
thnks to iminyourcloset
---------------------------
http://forums.bethsoft.com/index.php?/topic/1217387-just-watched-the-skyrim-presentation-at-quakecon/
Apparently the six Thief skills are Alchemy, Light Armor, Speechcraft, Sneak, Lockpicking and Pickpocket
thnks to iminyourcloset
thank yall for yalls time, and this sticky will be far from perfect, but in the meantime enjoy and feel free to add things
Quick Reflexes
as seen here: https://i.imgur.com/Izzam.png
thnks to Capnovan
-------------------------
@rivve here's a link to more info you probably covered most of it but i hope it helps.
http://forums.bethsoft.com/index.php?/topic/1194463-skyrim-information-ii/
thnks to jackrg
-------------------------
also orcish armor is confirmed
http://4.bp.blogspot.com/_4lrm97dBqNo/TUFlfgtiZ1I/AAAAAAAAAYE/g2GtrsgTo60/s1600/artofskyrim_003_orc.jpg
thnks to amac09
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http://www.gamespot.com/xbox360/rpg/the-elder-scrolls-v-skyrim/video/6318260/the-elder-scrolls-v-skyrim-dragon-battle-gameplay-movie
this is to the same dragon combat vid shown yesterday, but it doesnt have the narritive and you can hear the dragonborn shout during dragonshouts and hear the npc's hilarious reaction to being eaten by a dragon
plus you can hear at the end of the vid when he is absorbing he last dragons soul, it sounds like he screams "DOVAHKIIIIIIIIIIIN!!!!!!!"
plus links to 2 more vids without commentary should be on the side of that site aswell ;D
thnks to myself
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there were at least 4 different types of draugr shown. one was just regular "draugr", a second was "restless draugr", and third was "draugr scourge". it looked like the fourth might have been called "draugr wight".
---
thnks to psyloshsr
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there is a shout called: Whirlwind sprint, Todd himself said so in the G4 demo
thnks to kill_distroy
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Update on game-world size
According to Ashley Chang, producer on Skyrim, there are over 500 POI's, or points of interest in the game.
Now I know what you're thinking, "What!? FIVE HUNDRED!?" but it's true!
POI's are essentially locations on the map, and were estimated to be a little over 100 before, not including main cities and dungeons.
http://www.gamespot.com/showcases/elderscrollsV?sid=6318510&overridePid=615803
Right around 3:25 into the video.
Thanks to tree_ornament for showing me this.
thnks to rivve
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In the skill screen from the demo, all the Mage skills were grouped together, so I assume that the other archetype's skills would be grouped together as well. Assuming there are 6 skills per archetype, then we would have:
MAGE
- Illusion
- Conjuration
- Destruction
- Restoration
- Alteration
- Enchanting
WARRIOR
- Smithing
- Heavy Armor
- Block
- Two Handed
- One Handed
- Archery
THIEF
- Light Armor
- Mercantile (presumed)
- Security (presumed)
- Sneak (presumed)
- Speechcraft (presumed; only aft was visible on screen)
- Alchemy
thnks to capnovan
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New link:
http://www.telegraph.co.uk/technology/video-games/8581427/The-Elder-Scrolls-V-Skyrim-preview.html
- There are also 28 perks to be unlocked each time you reach a new level
- You can even poison your weapon by dipping it in spiders blood after you have felled one of the giant creepy crawlies
thnks to capnovan
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Game Studios tour
thnks to caimEnix
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From the feeble Q&A, only three useful answers:
-No blocking while dual-wielding
-No fishing
--"How much bigger or smaller is the world of Skyrim than the world of Oblivion approximately?"
"The size of the world is roughly the same, but in terms of scale, we've adjusted how things are located in proximity to one another. It's REALLY BIG"
thnks to iminyourcloset
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http://forums.bethsoft.com/index.php?/topic/1217387-just-watched-the-skyrim-presentation-at-quakecon/
Apparently the six Thief skills are Alchemy, Light Armor, Speechcraft, Sneak, Lockpicking and Pickpocket
thnks to iminyourcloset
thank yall for yalls time, and this sticky will be far from perfect, but in the meantime enjoy and feel free to add things
newNAPOLEON- Soldier
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Re: Skyrim info 3.0
that is the most copy and pasteing ive ever done
newNAPOLEON- Soldier
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Re: Skyrim info 3.0
cause im a mod, and i can do sh** like that
newNAPOLEON- Soldier
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Re: Skyrim info 3.0
What's this skyrim game you're speaking of?
Pimpin_Ecnal- High General
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Re: Skyrim info 3.0
On a similar note...why the hell is this info wrong?
bradleger- Elder
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Re: Skyrim info 3.0
Ah well. I guess there is no harm done. Through sheer fluke all mods can sticky topics, I guess I'll leave it that way.
Re: Skyrim info 3.0
how so? all i did was copy and paste what rivve wrote and what some other guys wrote
newNAPOLEON- Soldier
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Re: Skyrim info 3.0
I don't know I was just explaining what bradley probably meant by wrong.
Pimpin_Ecnal- High General
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Re: Skyrim info 3.0
look under the orc armor there is a walrus of some sorts so it looks like walrus hunting woohhhoo
kING Of Occult- Soldier
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Re: Skyrim info 3.0
Well, one detail that is wrong is the perks. It has been confirmed that now you will continue getting perks are level 50
Denial048- Bar Patron
- User ID : 19
Respect : 4629
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